![]() |
|
#1
|
||||
|
||||
|
Here's the interview I had with Stephane at the recent Eidos open day in downtown Montréal.
It's a long one! http://www.vgheaven.com/Allplatforms...7/Feature.aspx Enjoy |
|
#2
|
||||
|
||||
|
Cool interview....a few bits stood out to me:
Quote:
OK, it's not like this is at all surprising, but still a shame to have it confirmed. Quote:
Quote:
|
|
#3
|
||||
|
||||
|
Sometimes I imagine this nameless wage slave sitting there, behind his cubicle desk, fighting hard with himself about wether he should reply or not and the sweat runs down his forehead because the moral dilemma is so tough on him. He feels like Jeffrey Wigand with a gang of Tremblays breathing down his neck.
On other days, they are just a bunch of ignorants alltogether. Last edited by -=fox=-; 02-03-2010 at 06:52 AM. |
|
#4
|
||||
|
||||
|
Quote:
Quote:
Quote:
__________________
Rule 30: A little trust goes a long way. The less you use, the further you'll go. |
|
#5
|
||||
|
||||
|
Thank you, oO_ShadowFox_Oo.
I'm copying the entire article in here to make for easier reading: Quote:
__________________
"These people, Adam, they're like ghosts, always in the shadows...always hiding behind temptation and the cookie tin." |
|
#6
|
|||
|
|||
|
Great interview! I believe it's the first time I hear him speak about his team on a more personal level, and he definitely provides more insight on his views of the industry and what he believes a game should be like in 2010.
Of course I have some gripes with what has already been quoted, but it is nonetheless interesting to hear the real general manager's opinons, especially so about his people. |
|
#7
|
||||
|
||||
|
Also, here's another question that didn't make it into the interview for some reason
Quote:
|
|
#8
|
||||
|
||||
|
But, but, but...
|
|
#9
|
||||
|
||||
|
Quote:
I feel exactly the same way. I guess subconsciously I was hoping we were being pricks about the whole thing, but this is well, confirming. |
|
#10
|
||||
|
||||
|
Quote:
'...taking to another level', '...we need to make these games very attractive and accessible to a wider audience' and '...without diluting the content' doesn't suggest a mere 'dumbing down' to me. Instead, it suggests further creativity and innovation in gameplay and graphics to attract a wider audience, and at the same time retaining the core of what DX is all about. I could be wrong, of course - but then so could you; and vice versa. As always, we'll just have to wait and see.
__________________
"These people, Adam, they're like ghosts, always in the shadows...always hiding behind temptation and the cookie tin." |
|
#11
|
||||
|
||||
|
Quote:
When you read that s. your mind goes immediately on "dumbing down". And there is no need to explain why. |
|
#12
|
||||
|
||||
|
^^ Again - I work in marketing. I know "broaching a difficult topic but trying to make it sound positive"-speak from a mile off because, if nothing else, I use it on a daily basis.
Also, come on, seriously. This is what every games company says when they're dumbing down or otherwise radically changing a well known and loved franchise. I'm almost surprised the phrase "dumbing down" hasn't been replaced by "making more accessible" in common usage. As Deus Ex fans we know this more than most, because as I mentioned above, it's pretty much exactly what they said about Invisible War, and we all know how that turned out. Or, to turn it around, name one game sequel that's been described as being "made more accessible to a wider audience" where it hasn't been code for "dumbed down." I can't think of any...though admittedly that may have something to do with it being nearly 1am and me really not thinking too hard about it. |
|
#13
|
||||
|
||||
|
Consoles and making it more "accessible."
I think I liked it more when we didn't have any news.
__________________
Compromise destroys the spirit of liberty and converts it to one of accommodation.
"By virtue of exchange, one man's prosperity is beneficial to all others" |
|
#14
|
||||
|
||||
|
This is something that has been uttered a lot. It is something that is being uttered on all forums of upcoming sequels. People always want to retain the core and the rest doesn't really matter. A game is much more than its core. It might even be a good game despite its core. Even if we assume that the core is the most important part, trimming away all the excess just might leave a game that doesn't look and feel anything like its predecessor despite having the same core. Its the little things that matter most.
__________________
Rule 30: A little trust goes a long way. The less you use, the further you'll go. |
|
#15
|
||||
|
||||
|
^ I agree, little things do matter the most.
Hopefully EM know what they're doing and where they're going with this.
__________________
"These people, Adam, they're like ghosts, always in the shadows...always hiding behind temptation and the cookie tin." |
|
#16
|
||||
|
||||
|
Quote:
|
|
#17
|
||||
|
||||
|
^^ Oh yeah, sorry. You must've got in while I was typing my reply!
|
|
#18
|
|||
|
|||
|
Quote:
|
|
#19
|
||||
|
||||
|
Good luck with your application, K^2.
__________________
"These people, Adam, they're like ghosts, always in the shadows...always hiding behind temptation and the cookie tin." |
|
#20
|
||||
|
||||
|
It's probably too late for DX3 now, but I'd feel DX4 was in safer hands if I knew K^2 was working on it!
|
|
#21
|
|||
|
|||
|
I agree.
|
|
#22
|
||||
|
||||
|
To be fair, this is an interview rather than real news... and words are open to individual interpretation.
__________________
"These people, Adam, they're like ghosts, always in the shadows...always hiding behind temptation and the cookie tin." |
|
#23
|
||||
|
||||
|
Do you guys have a "marketing guy interview" from Invisible War lying around somewhere? I want to compare, maybe all the answers are copy and paste?
__________________
Blackfoot Studios |
|
#24
|
||||
|
||||
|
^
This would be an interesting exercise. Send out the scouts!
__________________
"These people, Adam, they're like ghosts, always in the shadows...always hiding behind temptation and the cookie tin." |
|
#25
|
||||
|
||||
|
Sounds like this game is shaping up to be good
(Thanks Eidos) |
![]() |
| Bookmarks |
| Tags |
| no hope |
| Thread Tools | |
| Display Modes | |
|
|